Destination: Deep Space

This years competition is Destination: Deep Space. To watch the Deep Space animation video, click here.  Since 2019 is the 50th anniversary of the moon landing in 1969, Destination: Deep […]

This years competition is Destination: Deep Space.

  • To watch the Deep Space animation video, click here. 

Since 2019 is the 50th anniversary of the moon landing in 1969, Destination: Deep Space for this years competition must have seemed like a great idea. The main goal of the competition is to fill the rockets and cargo ships with cargo for liftoff.

The field

The field setup for the competition is comprised of two alliance stations (blue and red).  Each side has two rockets on each side in their alliance color and a cargo ship in the middle in that same side. Along with the rockets and cargo ships, there are HAB platforms of three different heights/levels in front of the alliance stations and two loading stations for cargo and hatch panels for both alliances.

Each rocket has six cargo bays and six hatch panels. Each cargo ship has eight bays and eight hatch panels. Even though more than one piece of cargo can be fit in the bay, you only need one cargo piece to score. You do not score any more points if you add more cargo to the bay. If you fill up a whole rocket with both cargo and hatch panels, then your alliance will be awarded one ranking point.

This is the rocket that cargo and hatch panels can be added to in order to gain points.
This is the cargo ship that can also hold cargo and hatch panels in order to gain points for the alliance.

The HAB platforms come in three different levels, with different points that correspond with each level.

  • Level 1: Three (3) points scored
  • Level 2: Six (6) points scored
  • Level 3: Twelve (12) points scored

If a team manages to get at least 15 HAB climb points, then one ranking point will be earned.

Sandstorm (T-2:30)

For the first 30 seconds of this years competition, teams will be experiencing a “sandstorm” which causes the teams to be unable to see their robot. It is caused by three shutters that go down in front of each driver station in the beginning of the math and get lifted 30 seconds in.

Teams have two options that they can do in this sandstorm period. They can either have vision on their robot, or preprogram the robot to do certain tasks.

  • If a team decides to use vision on their robot during the sand storm, they are able to drive and control their robot manually.
  • If a team decides not to use vision on their robot during the sandstorm period, they will use pre-programmed instructions that have been programmed in their robot to function without the drive team,